A smart, quirky take on museum management that balances creativity with classic Two Point charm
Two Point Studios is back with another dose of charming chaos, this time swapping out the quirky hospitals and universities of their previous outings for the grand halls and priceless artefacts of Two Point Museum. And once again, they’ve nailed the formula – delivering a brilliantly fun, cleverly layered management sim that’s brimming with humour, strategy, and personality.
At its core, Two Point Museum tasks you with building and running a series of increasingly complex museums across the fictional county of Two Point. From dusty local heritage centres to sprawling metropolitan institutions, each level presents unique objectives and obstacles. You’ll curate exhibitions, hire eccentric staff, fend off art thieves, and juggle a budget – all while keeping your visitors educated, entertained, and spending their money in the gift shop.
If you’ve played Two Point Hospital or Two Point Campus, you’ll be immediately familiar with the interface and mechanics. That’s no bad thing – the studio has refined its formula into something instantly approachable yet deceptively deep. Dragging out exhibition halls, placing skeletons of dubious authenticity, or setting up a medieval wing complete with knights and faux jousting tournaments is as intuitive and enjoyable as ever. The UI is clean, colourful, and inviting, with just the right amount of data tucked under the hood for stats nerds.
What sets Two Point Museum apart is how well it captures the feel of a real museum – albeit a hilariously exaggerated one. Exhibits must be researched and designed, often involving madcap processes like sending interns to dig up dinosaur bones with sporks or decoding ancient texts written in emoji. Exhibitions come with educational value and entertainment ratings, meaning you’ll need to strike a balance between serious cultural importance and crowd-pleasing nonsense.
The game also introduces a delightful new mechanic: rotating exhibitions. Just like in real life, you can host limited-time exhibitions from other institutions, boosting foot traffic but requiring careful planning and extra security. One moment you’re displaying an ancient alien sarcophagus; the next, you’re dealing with a stolen mummy and a PR nightmare. These rotating events inject welcome variety and give every level its own flavour.
And then there are the public announcement messages – a returning staple of the series, and once again, they steal the show. Whether it’s a deadpan warning about the suspiciously lifelike mannequins or a reminder that “the gift shop is not a wishing well,” these announcements are peppered throughout your playtime, providing laugh-out-loud moments that never overstay their welcome. Despite being so frequent, the writing is sharp, bizarrely relevant, and surprisingly witty, making each one a treat rather than a nuisance.
The humour, as ever, is quintessentially British – dry, self-aware, and daft in all the right ways. From curators with suspiciously inflated CVs to security guards who moonlight as actors in historical reenactments, Two Point Museum never takes itself too seriously. But beneath the slapstick and puns lies a genuinely clever management sim that rewards careful planning, resource juggling, and creativity.
Graphically, the game stays true to the signature Two Point style: cartoonish, bright, and full of life. Characters wobble around in exaggerated animations, while exhibits are brought to life with playful detail. It’s a joy to zoom in and watch school groups gawking at giant insects or couples taking selfies next to “authentic” Viking helmets clearly made of plastic.
On the downside, the early levels can feel a bit easy for seasoned sim fans, with the difficulty ramping up more gradually than some might like. There’s also the occasional AI quirk – visitors getting stuck in queues or janitors prioritising the gift shop over an on-fire exhibit (yes, that happens). These are minor gripes in what is otherwise a polished and engaging experience.
In summary, Two Point Museum is another triumph for Two Point Studios – a lovingly crafted, endlessly entertaining management game that’s bursting with character. It offers the right mix of challenge and comedy, with enough depth to keep you hooked long after your first museum is built. Whether you’re a sim veteran or a curious newcomer, this is one exhibition you won’t want to miss.
Score: 90%


Leave a comment